A ranger is the premier archer, supported by taming,
magery and either necromancy or druidry. In addition the
ranger has some unique abilities to track, point
and restore a weary group.
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Special Skill |
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Primary Skills |
- Tactics
- Anatomy
- Tracking
- Camping
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Secondary Skills |
- Fencing / Macefighting / Swordsmanship
- Parrying
- Healing
- Taming
- Magery
- Magic Resistance
- Druidry / Necromancy
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Maximum Base AR |
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Spells Available |
- 1st Circle
- Clumsy
- Create Food
- Feeblemind
- Heal
- Nightsight
- Weaken
- 2nd Circle
- Agility
- Cunning
- Cure
- Harm
- Strength
- 3rd Circle
- Fireball
- Teleport
- 4th Circle
- Fire Field
- Greater Heal
- Lightning
- Recall
- 5th Circle
- Magic Reflection
- Poison Field
- 6th Circle
- Dispel
- Paralyze Field
- 7th Circle
- Energy Field
- Gate Travel
- Polymorph
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