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Alchemy

Regular Potions | Advanced Potions | Tattoos | Gun Powder | Homunculus Creations | Acidic Powder | Mana Stones


Trained By: Alchemist, Apothecary, Mage, Scribe

Title: Alchemist

Regular Potions


Potion Name
Skill Required
Reagents Required
 
Agility Potions
 
Lesser Agility 10 1 Blood Moss
Normal Agility 30 3 Blood Moss
Greater Agility 70 9 Blood Moss
 
Cure Potions
 
Lesser Cure 15 1 Garlic
Normal Cure 50 4 Garlic
Greater Cure 80 9 Garlic
 
Explosion Potions
 
Lesser Explosion 25 3 Sulfurous Ash
Normal Explosion 70 6 Sulfurous Ash
Greater Explosion 98 20 Sulfurous Ash
 
Heal Potions
 
Light Heal 15 1 Ginseng
Normal Heal 60 4 Ginseng
Greater Heal 85 9 Ginseng
 
Night Sight Potions
 
Night Sight 10 3 Spider's Silk
 
Poison Potions
 
Lesser Poison 15 1 Nightshade
Normal Poison 50 4 Nightshade
Greater Poison 90 12 Nightshade
Deadly Poison 110 15 Nightshade
 
Refresh Potions
 
Normal Refresh 10 1 Black Pearl
Greater Refresh 50 9 Black Pearls
 
Strength Potions
 
Lesser Strength 10 1 Mandrake Root
Normal Strength 30 3 Mandrake Roots
Greater Strength 70 7 Mandrake Roots

Advanced Potions

Janey's Hair Restorer

Affects the user's hair, although I'm not sure how at the moment.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Janey's Hair Restorer 40 1 Blackmoor

Sorin's Protection from Paralyzation

One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Sorin's Protection from Paralyzation 90 1 greater agility potion + 5 spider's silk + 2 bones

Invisibility

Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Invisibility 60 1 night sight potion and 3 executioner's caps.

Phandel's Intellect

Raises your intelligence, with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Fine 30 1 fertile dirt and 1 volcanic ash
Fabulous 60 3 fertile dirt and 3 volcanic ash
Fantastic 80 5 fertile dirt and 7 volcanic ash

Mergo's Invulnerability

Mergo's Invulnerability potions act like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Lesser 30 1 serpent scale and 1 ginseng
Normal 30 4 serpent scales and 3 ginseng
Greater 30 6 serpent scales and 5 ginseng

Homeric Might

Homeric Might potions act like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Normal 40 1 dragon's blood and 1 greater strength potion
Greater 70 4 dragon's blood and 1 greater strength potion

Tamla's Heal

Tamala's Heal restores all of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Normal 99 1 greater heal potion, 1 wyrm's heart and 2 star sapphires

Taint's Transmutation

Taint's Transmutation acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Minor 70 1 fertile dirt and 3 deadwood
Major 90 5 fertile dirt and 3 deadwood

Totems

Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Normal 100 2 batwings, 5 daemon bones and 6 troll hides

Elixirs

Elixirs are used for creating Homunculus Creations and Mana Stones.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Normal 100 1 wyrm heart and 1 diamond

Essence of Flame

Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the "Fire Snakes" rune.  Requires a heating stand in addition to your mortar and pestle.

Potion
Skill Required
Required Components
Normal 80 5 volcanic ash, 2 brimstone and 1 ruby

Beyla's Hair Dye

Beyla's Hair Dye will allow you to choose from an extended range of hair colors.

Potion
Skill Required
Required Components
Normal 90 Mortar and Pestle, 20 Batwings

Heimdall's Mana Potion

Drinking one of these will replace all lost mana.

Potion
Skill Required
Required Components
Normal 100 Mortar and Pestle, Heating Stand, 1 Phandel's Fantastic Intellect, 1 Mana Stone, 1 full refresh

Tattoos

There are three types of tattoos that an Alchemist can make in Valhalla. The table below will explain what items and skill level required. To dye a tattoo you need to click the 'Skills" button on your paperdoll gump find alchemy skill and click the little blue gem on the left side of the Alchemy skill. You then click the tattoo you wish to dye and then the dyetub to color it. Make sure the dyetub you want to use is in your backpack.


Type
Skill
Required
Arm80 AlchemyMortar and Pestle
10 Black Pearl
Harquus90 AlchemyMortar and Pestle
15 Black Pearl
Full Body90 AlchemyMortar and Pestle
20 Black Pearl

Gun Powder

Double click the Empty Gun Powder Sack with other items in the top level of your Backpack.


Type
Skill
Required
Charge of Gun Powder 80 AlchemyMortar and Pestle,
5 Sulphurous Ash,
Empty Gun Powder Sack

Acidic Powder

Type
Skill
Required
Bag of Acidic Powder 100 AlchemyMortar and Pestle,
200 Sulphurous Ash

Homunculus Creations

A homunculus creation is a tiny creature that looks like a mongbat and follows you around using your name.  If you are killed near your homunculus creation, you will take over the creation's body instead of actually becoming a ghost.  Essentially it is the creation's spirit that is killed instead of yours.  After about 30 minutes of looking like a winged monkey, you will change back into your regular form.  Homunculus creations are made with a totem and an elixir, using the alchemy skill.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:

  • You can get poisoned

  • Your hair can fall out

  • Your skin can turn blue

  • Your sex can change

As you can see, attempting to make a homunculus creation is a risky venture even at the highest level of alchemy.  Apart from 'all follow me,' it will obey 'cure,' 'heal' and 'light' (if he has enough mana).  He'll 'fetch' one item or 'loot' everything around.   He will 'give' it to you in whatever container you want it to be put in.  Monsters ignore him. If he does get hurt then he'll run away (although he's pretty beefy now).



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