|
Druid Staff |
Rune Bags |
Making Runes |
Druid Spells
Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Title: Druid
Overview
Casting druid spells can take a bit of
work to get started. The things you must have are a rune
bag and a rune for the spell that you plan on casting. It
is recommended that you have a Druid Staff as well to
make the casting process easier, which will be explained
below. The spells currently available to druids are
listed at the bottom of the page.
The Druid Staves are powerful tools. The
first function we learned how to use was to cure the
blights that infect the land. By speaking the words
"nigh tir" while holding the staff a druid will
start the healing process, if the druid was strong enough
to cure that particular blight.
When we received the first of the druid spells we learned
that by simply speaking the power words for the spell
while holding the staff would enact the spell. It is
highly recommended by many of the order to be able to
speak the words at a moments notice.
Druid Staves can be made in the Druid Grove. To make the
staff you will need to have 5 Reaper Heartwoods in your
main backpack. Double click the table and select
"Make Druid Staff".
Runebags are the "Codex
Damorium" of the druid. All of your runes need to be
placed in the Runebag for you to be able to cast the
spell. If you use the shortcut of saying the words while
holding your Druid Staff the runebag will need to be
located in your main backpack. To add runes to the
runebag you will need to double click the rune and then
target the runebag.
RuneBags can be made in the Druid Grove. To make the bag
you will need to have 20 Serpent Hides (white hides) in
your main backpack. Double click the table and select
"Make Runebag".
Making the spell runes requires both your
Druid knowledge and spell reagents. All runes will
require either a Reaper or Ent Heartwood. To make the
rune you need to use Animal Lore on the heartwood. You
will then be prompted to select which spell you wish to
make. Here is what you will need to make the various
spells:
|
Spell |
Skill to Create Rune |
Required Reagents to Make
Rune
|
| Grasping Roots |
60 |
1 Ent Heartwood,
10 Brimstone, 5 Nightshade |
| Stinging Swarm |
60 |
1 Reaper
Heartwood, 5 Bee's Wax, 5 Spider Silk |
| Wolf Pack |
80 |
1 Entheartwood, 5
Raw Ribs, 5 Spider Silk, 5 Bloodmoss |
| Tree Form |
80 |
5 Ent Heartwood |
| Tidal Wave |
80 |
1 Reaper
Heartwood, 10 Black Pearl, Raw Mandrake |
| Tranquility |
80 |
1 Ent Heartwood,
Raw Ginsing, 10 Feathers |
| Sylvan Guardian |
100 |
5 Reaper Heartwood,
10 Deadwood, 5 Executioner's Caps |
| Cloak of Protection |
90 |
1 Ent Heartwood, 1
Raw Garlic, 10 Serpent Scales, 10 Serpent Hides |
| Nature's Blessing |
90 |
1 Ent Heartwood, 1
Diamond, Raw Ginsing |
| Nature's Curse |
90 |
1 Reaper
Heartwood, 1 Diamond, Raw Nightshade |
| Summoning |
80 |
1 Ent Heartwood, 3
Rubies, Raw Mandrake |
| Fire Snakes |
80 |
1 Reaper
Heartwood, 20 Serpent Scales, 1 Flame Potion |
| Snow Storm |
90 |
1 Ent Heartwood, 1
Sapphire, 1 Daemonbone, 1 Raw Mandrake |
As stated previously the Druid spells are easy to cast
while holding your staff. One thing I have noticed is
that the macro you make must have the correct
capitalization or the spell will not be cast. Here is a
list of the spells, thier power words, skill
requirements, mana usage, reg requirements and effects.
| Spell |
Skill
Needed |
Mana
Used |
Power Words |
Reagents |
Effect |
| Grasping Roots |
54 |
11 |
Tiolp Luibh |
2 Brimstone
1 Nightshade |
This spell summons the roots of
surrounding trees to attack the target. Useful
for drawing the heat off of you to meditate, buff
or heal. |
| Stinging Swarm |
77 |
20 |
Sgob Sgaoth |
1 Bee's Wax
1 Spider's Silk |
A swarm of bees will attack the
target. The swarm will move with the target.
Careful in combat with this one, anything or
anyone too close to the swarm will also get
stung. This can earn you a criminal flag or draw
another player's summoned beasts onto you. |
| Wolf Pack |
66 |
14 |
Filliu Prasgan |
1 Raw Rib
1 Spider Silk
1 Blood Moss |
This spell calls forth a number
of spirit wolves based on your skill in magic.
The wolves will act like any normal tamed animal
responding to the same commands. Great against
mobile targets and for drawing the heat off of
you. |
| Tree Form |
43 |
9 |
Craobh Cuma |
1 Deadwood
1 Blood Moss
1 Nightshade |
Upon casting this spell you will
take the form of a tree. When in this form you
will not be attacked by any beast, and any
attacking you will stop. Any movement or spell
casting while in Treeform wil negate the spell.
There is also some regeneration of hit points
over and above the norm when in Treeform (no
details on this at this time). |
| Tidal Wave |
88 |
40 |
Sdhbhal Roiseal |
2 Blackpearl
1 Mandrake Root |
A column of water will pour down
from the sky upon the target causing a steady
stream of damage. |
| Tranquility |
77 |
20 |
Siochaint |
1 Garlic
1 Ginsing
3 Feathers |
This spell has a large area of
effect and will cause any attcker to leave in
peace. This is the best way to get a monster to
stop attacking you so you can meditate, heal or
buff. It has been noted that if a warrior is
nearby beating on a creature within the area of
effect, the creature will turn to defend itself. |
| Sylvan Guardian |
100 |
50 |
Coileach Crogan |
3 Deadwood
1 Executioners Cap
1 Spider Silk |
This spell will summon a treant
(Ent-like creature) that will aid you. |
| Cloak of Protection |
88 |
40 |
Cleoca An Dion |
10 Cloth
3 Serpent Scales
5 Garlic |
Creates a Cloak which you put on
and apparently protects you from poison. |
| Nature's Blessing |
88 |
40 |
Ionnsaich Sabaid
Ealadh |
1 Fertile Dirt
1 Amber
2 Mandrake Root |
Increases combat skills by
roughly 10%. |
| Nature's Curse |
88 |
40 |
Jarrood Sabaid
Ealadh |
1 Fertile Dirt
1 Amber
2 Nightshade |
Decreases the target creature's
combat skills. |
| Summoning |
88 |
40 |
Shiva Sov |
1 Ruby
3 Serpent Scales
5 Mandrake Root |
First this spell opens a list
of the characters who are online. Once a
character is selected, a green one-way portal is
opened between the caster and the requested
player.
|
| Fire Snakes |
88 |
40 |
Dreallsach Nathair |
1 Volcanic Ash
2 Serpent Scales
1 Executioner's Cap |
Upon selecting a
target this spell summons 1-3 small red snakes
that will slither to the target. Upon reaching
the target they explode similar to the Explosion
spell. Be careful with this one as the snakes can
turn on you if you are in close quarters.
|
| Snow Storm |
88 |
40 |
Ceau Sniaghtee |
1 Sapphire
2 Black Pearls
1 Mandrake Root |
Snow Storm has a
large area of effect. Any creature caught in the
area of effect of this spell will take cold
damage. Similar to a field spell or Stinging
Swarm this spell also does damage over time.
Creatures that remain in the area of effect will
continue to take damage until the effects wear
off. Creatures that leave the area of effect will
no longer take damage. |
|