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Death System


What Happens When You Lose All of Your Hit Points

On Valhalla when you are down to zero hit points, you fall unconscious - you do not die.  That is the first thing you must understand.  Even though you see your ghost standing there, you are not dead.

After one minute of being unconscious, you will be asked if you want to open your eyes or 'play dead.' Opening your eyes means that you will stand back up at 25% health with all of your equipment, experience and virtue in tact.  The only things that will be wrong with you are that you will suffer from a temporary stat loss from the dizziness.   You may wait as long as you wish to open your eyes.

If you are knocked unconscious 3 times within 3 minutes, it is assumed that something is wrong from a 'game mech' standpoint, and you will be sent to your home point safely with all of your belongings.

If you are knocked unconscious 3 times in a span of 4-20 minutes, you die.  If this happens, you will lose some skill and you can not be resurrected for 15 minutes.  You can stick around and play as a ghost, but for 15 minutes players and healers can't resurrect you.  Furthermore, you will receive stat/skill loss and the greedy NPC's will be able to loot your things.

However, if you have not yet earned 10,000 experience points you will be able to be resurrected immediately, but will be transported to your home point which is both away from the enemies that killed you and away from your body.

Why Change the System?

Non-Roleplaying Reasons

You won't be penalized for getting killed by lag or for letting your attention wander from the game.  If you get knocked unconscious, you can open your eyes in a minute and not have any permanent losses as a result.

Roleplaying Reasons

In real life, death is just about the most permanent thing there is.  It's not something that happens to you 5 or 10 times a days the way it does to your player characters on other shards.  Having them get knocked unconscious instead makes much more sense.

If you get knocked out repeatedly, you're probably in a situation where your character would really die in that situation.  Thus the role that if he gets knocked out 3 times in 4-20 minutes, your character really is dead.

In real life, death is a bad thing.  In a roleplaying situation where we are trying to emulate at least semi-realistic situations, death ought to be a bad thing for your player character too.  This system allows that to happen, without being too harsh on you.


For more examples of how Death works in Valhalla, click HERE

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