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Special Abilities

Abilities by Class hot links

Assassin | Bard | Cleric | Druid | Fighter | Knight | Mage | Necromancer
Paladin | Priest | Ranger | Rogue | Tamer


Purchasing Abilities

In order to purchase special abilities, you will need experience points. You will need to find an Ability Trainer that will provide training in these abilities. There is an Ability Trainer in most of the more populated Towns and in Asgard itself..  To see what abilities are available to you, walk up to the trainer and say "<vendorname> train".  He will check your  race, class and other such things and then will present you with a list of abilities that you are able to purchase.  There is a button to the right of each ability listed.  Pressing that button will bring up the details on that particular ability.  It will display its cost, the ability type and give a short description of the ability. Clicking ok at the bottom will purchase the ability, clicking cancel will take you back to the ability menu.

Using Abilities

Currently, the only way to use abilities is via the dot command .ability.  Invoking the command with nothing after it will pop up a list of the abilities that you currently have and that are manually usable.  Just click the button next to the ability and it will use it.  You can also launch of an ability with .ability abilityname.  Where abilityname is the short internal name of the ability ( see the ability below for each abilities command name ).  This will allow you to setup macros for them if you wish.  

Combat abilities on the other hand are automatic.  They will be used automatically during combat so long as the abilities requirements are met and so long as you have the Stamina or Mana required to use it.

Ability List By Class

Assassin

Backstab I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Backstab

I
II
III

Combat

1 Tile

Stamina

backstab1
backstab2
backstab3

Requirements

Must have a weapon in hand, must be hidden or stealthed and must be immediately behind the target.

Description

This ability will allow the Assassin to inflict a large amount of damage on a successful strike.  This ability has a set base damage.  Any weapons in the Assassins hands get added to the damage inflicted, including any magical bonuses on the weapons.  Performing this ability will reveal the hidden/stealthed player.  (Currently does not work against players).

Off-Hand Dagger I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Off-Hand Dagger

I
II
III

Combat

1 Tile

Stamina

offhanddagger1
offhanddagger2
offhanddagger3

Requirements

Must have an off-hand dagger equipped in the left hand.

Description

This ability, like the Shield Bash, provides an additional attack to the user.  This ability is more effective than Shield Bash and Shoulder Bash.  It is a true combat style, and therefore provides better damage and speed.

Bard

Battle Fervor I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Battle Fervor

I
II
III

Bard Song Instrument

12 Tiles
14 Tiles
16 Tiles

Stamina

battlefervor1
battlefervor2
battlefervor3

Requirements

Cannot be in war mode.

Description

The first of a series of Bard Songs. This song is free-flowing.  Meaning it continues until the user stops it ( by going into war mode, or by using the ability again to cancel it ) or until the user runs out of stamina.  This song will increase the attack speed of everyone who is in the same group as the player, and is within range of the song.

Enrapture I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Enrapture

I
II
III

Bard Song Vocal

6 Tiles
8 Tiles
10 Tiles

Stamina

enrapture1
enrapture2
enrapture3

Requirements

None

Description

This song is not free-flowing.  It is an immediate use ability.  This song allows the singer to stun a monster for a short time with their voice.  The singer may fight, use skills and do anything normally when using this ability.  Failing to stun the targeted mob will impose a small delay before the ability can be invoked again.

Cleric

Aura of Healing I
Ability
Levels
Type
Range
Uses
Command Name

Aura of Healing

I

Aura

5 Tiles

Mana

aurahealing1

Requirements

None

Description

This aura will help heal any player that is immediately near the Cleric. The mana usage is over time.  The aura can be canceled by using the ability again, or it will stop once the player has run out of mana.  As with all future auras as well, the activation of a new Aura will cancel any previous Auras.  You can only have one aura active at one time.

Aura of Spirituality I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Aura of Spirituality

I
II
III

Aura

1 Tile
3 Tiles
5 Tiles

Mana

auraspirituality1
auraspirituality2
auraspirituality3

Requirements

None

Description

This aura will damage anything undead that is immediately near the Cleric. The mana usage is over time.  The aura can be canceled by using the ability again, or it will stop once the player has run out of mana.  As with all future auras as well, the activation of a new Aura will cancel any previous Auras.  You can only have one aura active at one time.

Druid

Druidic Shapechange
Ability
Levels
Type
Range
Uses
Command Name

Druidic Shapechange

Bear
Spirit Wolf
Spirit of Nature

Special shapechange

1/hr lasts 3min

N/A

shapechangebear
shapechangespiritwolf
shapechangenaturespirit

Requirements

None

Description

There are three shapechange abilities for the Druid
Bear, Spirit Wolf and Spirit of Nature.
The user's wrestling skill will be buffed up to 95 ( unless already higher )  and AR up to 40 ( unless already higher ).

All three Levels will give you a serious boost in strength and dexterity.

  • Bear: 150 in each stat
  • Spirit Wolf: 160 in each stat
  • Spirit of Nature: 170 in each stat

The effect lasts for 3 minutes.  Once used, you must wait 60 minutes before being able to use this ability again. This is a formidable ability with many secrets in terms of its use. One should seek advice from an experienced Druid.

Fighter

Shield Bash I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Shield Bash

I
II
III

Combat

1 Tile

Stamina

shieldbash1
shieldbash2
shieldbash3

Requirements

Must have a shield equipped.

Description

This ability provides the player with an extra attack.  It has no effect on the players normal weapon attacks.  It has its own attack timer that operates in tandem with the players normal weapon attacks.  It will bash your opponent doing a small amount of damage.
( Later upgrades to this ability may including a stun effect or some other such ability ).
This ability has no effect on the users Parry capability.

Shoulder Bash I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Shoulder Bash

I
II
III

Combat

1 Tile

Stamina

shoulderbash1
shoulderbash2
shoulderbash3

Requirements

Must have a two-handed weapon equipped.

Description

Like the Shield Bash ability, this provides the user with an additional attack.  This ability can only be used when wielding two-handed weapons.

Dual Wield I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Dual Wield

I
II
III

Combat

1 Tile

Stamina

dualwield1
dualwield2
dualwield3

Requirements

Must have an off-hand weapon equipped in the left hand.

Description

This ability, like the Shield Bash, provides an additional attack to the user.  This ability is more effective than Shield Bash and Shoulder Bash.  It is a true combat style, and therefore provides better damage and speed.

Knight

Shoulder Bash I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Shoulder Bash

I
II
III

Combat

1 Tile

Stamina

shoulderbash1
shoulderbash2
shoulderbash3

Requirements

Must have a two-handed weapon equipped.

Description

Like the Shield Bash ability, this provides the user with an additional attack.  This ability can only be used when wielding two-handed weapons.


Mage

Aura of Water I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Aura of Water

I
II
III

Aura

5 Tiles
7 Tiles
9 Tiles

Stamina

aurawater1
aurawater2
aurawater3

Requirements

None

Description

This aura provides mana regeneration for any friendlies within the range of the Mage when active.

Necromancer

Necromancer Shapechange
Ability
Levels
Type
Range
Uses
Command Name

Necromancer Shapechange

Skeleton Warrior
Spectre
Spirit of Death

Special shapechange

1/hr lasts 3min

N/A

shapechangeskelwar
shapechangespectre
shapechangedeath

Requirements

None

Description

There are three shapechange abilities for the Necromancer
Skeleton Warrior, Spectre and Spirit of Death.
The user's wrestling skill will be buffed up to 95 ( unless already higher )  and AR up to 40 ( unless already higher ).

All three Levels will give you a serious boost in strength and dexterity.

  • Skeleton Warrior : 150 in each stat
  • Spectre: 160 in each stat
  • Spirit of Death: 170 in each stat

The effect lasts for 3 minutes.  Once used, you must wait 60 minutes before being able to use this ability again. This is a formidable ability with many secrets in terms of its use. One should seek advice from an experienced Necromancer.

Paladin

Aura of Spirituality I
Ability
Levels
Type
Range
Uses
Command Name

Aura of Spirituality

I

Aura

1 Tile

Mana

auraspirituality1

Requirements

None

Description

This aura will damage anything undead that is immediately near the Paladin. The mana usage is over time.  The aura can be canceled by using the ability again, or it will stop once the player has run out of mana.  As with all future auras as well, the activation of a new Aura will cancel any previous Auras.  You can only have one aura active at one time.

Shield Bash I/II
Ability
Levels
Type
Range
Uses
Command Name

Shield Bash

I
II

Combat

1 Tile

Stamina

shieldbash1
shieldbash2

Requirements

Must have a shield equipped.

Description

This ability provides the player with an extra attack.  It has no effect on the players normal weapon attacks.  It has its own attack timer that operates in tandem with the players normal weapon attacks.  It will bash your opponent doing a small amount of damage.
( Later upgrades to this ability may including a stun effect or some other such ability ).
This ability has no effect on the users Parry capability.

Priest

Aura of Water I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Aura of Water

I
II
III

Aura

5 Tiles
7 Tiles
9 Tiles

Stamina

aurawater1
aurawater2
aurawater3

Requirements

None

Description

This aura provides mana regeneration for any friendlies within the range of the Priest when active.

Aura of Healing I
Ability
Levels
Type
Range
Uses
Command Name

Aura of Healing

I

Aura

5 Tiles

Mana

aurahealing1

Requirements

None

Description

This aura will help heal any player that is immediately near the Priest. The mana usage is over time.  The aura can be canceled by using the ability again, or it will stop once the player has run out of mana.  As with all future auras as well, the activation of a new Aura will cancel any previous Auras.  You can only have one aura active at one time.

Ranger

Rapid Shot I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Rapid Shot

I
II
III

Combat

20 Tiles
22 Tiles
24 Tiles

Stamina

rapidshot1
rapidshot2
rapidshot3

Requirements

Must have a bow equipped.

Description

Causes the Ranger to let loose a flurry of arrows, which do slightly less damage and randomly hit nearby enemy mobs as well as the target.  Stop this effect by using the ability again, or tabbing out of war mode.

Note: at this time rapid shot does not take into consideration special abilities of your bow, including magic and silver.

Dual Wield I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Dual Wield

I
II
III

Combat

1 Tile

Stamina

dualwield1
dualwield2
dualwield3

Requirements

Must have an off-hand weapon equipped in the left hand.

Description

This ability, like the Shield Bash, provides an additional attack to the user.  This ability is more effective than Shield Bash and Shoulder Bash.  It is a true combat style, and therefore provides better damage and speed.

Rogue

Battle Fervor I
Ability
Levels
Type
Range
Uses
Command Name

Battle Fervor

I

Bard Song Instrument

12 Tiles

Stamina

battlefervor1

Requirements

Cannot be in war mode.

Description

This song is free-flowing.  Meaning it continues until the user stops it ( by going into war mode, or by using the ability again to cancel it ) or until the user runs out of stamina.  This song will increase the attack speed of everyone who is in the same group as the player, and is within range of the song.

Enrapture I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Enrapture

I
II
III

Bard Song Vocal

6 Tiles
8 Tiles
10 Tiles

Stamina

enrapture1
enrapture2
enrapture3

Requirements

None

Description

This song is not free-flowing.  It is an immediate use ability.  This song allows the singer to stun a monster for a short time with their voice.  The singer may fight, use skills and do anything normally when using this ability.  Failing to stun the targeted mob will impose a small delay before the ability can be invoked again.

Off-Hand Dagger I/II/III
Ability
Levels
Type
Range
Uses
Command Name

Off-Hand Dagger

I
II
III

Combat

1 Tile

Stamina

offhanddagger1
offhanddagger2
offhanddagger3

Requirements

Must have an off-hand dagger equipped in the left hand.

Description

This ability, like the Shield Bash, provides an additional attack to the user.  This ability is more effective than Shield Bash and Shoulder Bash.  It is a true combat style, and therefore provides better damage and speed.

Tamer

Druidic Shapechange
Ability
Levels
Type
Range
Uses
Command Name

Druidic Shapechange

Bear
Spirit Wolf
Spirit of Nature

Special shapechange

1/hr lasts 3min

N/A

shapechangebear
shapechangespiritwolf
shapechangenaturespirit

Requirements

None

Description

There are three shapechange abilities for the Tamer
Bear, Spirit Wolf and Spirit of Nature.
The user's wrestling skill will be buffed up to 95 ( unless already higher )  and AR up to 40 ( unless already higher ).  Additionally, the user will fight with the creatures natural attack, not with his weapons. This ability gives the user the ability to perform some decent melee for a short period.  No spells whatsoever can be cast while the effect is active, nor can you use any skills that normally require your full attention.

All three Levels will give you a serious boost in strength and dexterity.

  • Bear: 150 in each stat
  • Spirit Wolf: 160 in each stat
  • Spirit of Nature: 170 in each stat

The effect lasts for 3 minutes.  Once used, you must wait 60 minutes before being able to use this ability again.


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