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Abilities by Class hot links
Assassin | Bard | Cleric | Druid | Fighter | Knight | Mage | Necromancer
Paladin | Priest | Ranger | Rogue | Tamer
Purchasing Abilities
In order to purchase special abilities, you will need experience
points. You will need to find an Ability Trainer that will provide
training in these abilities. There is an Ability Trainer in most of
the more populated Towns and in Asgard itself.. To see what abilities are available to you, walk up to
the trainer and say "<vendorname> train". He will check your race, class and
other such things and then will present you with a list of abilities
that you are able to purchase. There is a button to the right of each
ability listed. Pressing that button will bring up the details on that
particular ability. It will display its cost, the ability type and give
a short description of the ability. Clicking ok at the bottom will
purchase the ability, clicking cancel will take you back to the ability
menu.
Using Abilities
Currently, the only way to use abilities is via the dot command
.ability. Invoking the command with nothing after it will pop up a list
of the abilities that you currently have and that are manually usable.
Just click the button next to the ability and it will use it. You can
also launch of an ability with .ability abilityname. Where abilityname
is the short internal name of the ability ( see the ability below for
each abilities command name ). This will allow you to setup macros for
them if you wish.
Combat abilities on the other hand are automatic. They will be used
automatically during combat so long as the abilities requirements are
met and so long as you have the Stamina or Mana required to use it.
Ability List By Class
Assassin
Backstab I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Backstab |
I II III |
Combat |
1 Tile |
Stamina |
backstab1
backstab2
backstab3 |
Requirements |
Must have a weapon in
hand, must be hidden or stealthed and must be immediately behind the target. |
Description |
This ability will allow the Assassin to inflict a large
amount of damage on a successful strike. This ability has a set base
damage. Any weapons in the Assassins hands get added to the damage
inflicted, including any magical bonuses on the weapons. Performing
this ability will reveal the hidden/stealthed player. (Currently
does not work against players). |
Off-Hand Dagger I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Off-Hand Dagger |
I II III |
Combat |
1 Tile |
Stamina |
offhanddagger1
offhanddagger2
offhanddagger3 |
Requirements |
Must have an off-hand dagger equipped in the left hand. |
Description |
This ability, like the Shield Bash, provides an additional
attack to the user. This ability is more effective than Shield Bash and
Shoulder Bash. It is a true combat style, and therefore provides better
damage and speed. |
Bard
Battle Fervor I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Battle Fervor |
I II III |
Bard Song Instrument |
12 Tiles 14 Tiles 16 Tiles |
Stamina |
battlefervor1
battlefervor2
battlefervor3 |
Requirements |
Cannot be in war mode. |
Description |
The first of a series of Bard Songs. This song is
free-flowing. Meaning it continues until the user stops it ( by going
into war mode, or by using the ability again to cancel it ) or until the
user runs out of stamina. This song will increase the attack speed of
everyone who is in the same group as the player, and is within range of
the song. |
Enrapture I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Enrapture |
I II III |
Bard Song Vocal |
6 Tiles 8 Tiles 10 Tiles |
Stamina |
enrapture1
enrapture2
enrapture3 |
Requirements |
None |
Description |
This song is not free-flowing. It is an immediate use
ability. This song allows the singer to stun a monster for a short time
with their voice. The singer may fight, use skills and do anything
normally when using this ability. Failing to stun the targeted mob will
impose a small delay before the ability can be invoked again. |
Cleric
Aura of Healing I |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Aura of Healing |
I |
Aura |
5 Tiles |
Mana |
aurahealing1 |
Requirements |
None |
Description |
This aura
will help heal any player that is immediately near the Cleric.
The mana usage is over time. The aura can be canceled by using the
ability again, or it will stop once the player has run out of mana. As
with all future auras as well, the activation of a new Aura will cancel
any previous Auras. You can only have one aura active at one time. |
Aura of Spirituality I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Aura of Spirituality |
I II III |
Aura |
1 Tile
3 Tiles
5 Tiles |
Mana |
auraspirituality1
auraspirituality2
auraspirituality3 |
Requirements |
None |
Description |
This aura
will damage anything undead that is immediately near the Cleric.
The mana usage is over time. The aura can be canceled by using the
ability again, or it will stop once the player has run out of mana. As
with all future auras as well, the activation of a new Aura will cancel
any previous Auras. You can only have one aura active at one time. |
Druidic Shapechange |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Druidic Shapechange |
Bear
Spirit Wolf
Spirit of Nature |
Special shapechange |
1/hr lasts 3min |
N/A |
shapechangebear
shapechangespiritwolf
shapechangenaturespirit |
Requirements |
None |
Description |
There are three shapechange abilities for the Druid
Bear, Spirit Wolf and Spirit of Nature.
The user's wrestling skill will be buffed up to 95 (
unless already higher ) and AR up to 40 ( unless already
higher ).
All three Levels will give you a serious boost in strength and dexterity.
- Bear: 150 in each stat
- Spirit Wolf: 160 in each stat
- Spirit of Nature: 170 in each stat
The effect lasts for 3 minutes. Once used, you must wait 60
minutes before being able to use this ability again. This is a formidable ability
with many secrets in terms of its use. One should seek advice from an experienced
Druid. |
Fighter
Shield Bash I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Shield Bash |
I II III |
Combat |
1 Tile |
Stamina |
shieldbash1
shieldbash2
shieldbash3 |
Requirements |
Must have a shield equipped. |
Description |
This ability provides the player with an extra attack. It
has no effect on the players normal weapon attacks. It has its own
attack timer that operates in tandem with the players normal weapon
attacks. It will bash your opponent doing a small amount of damage. (
Later upgrades to this ability may including a stun effect or some other
such ability ).
This ability has no effect on the users Parry
capability. |
Shoulder Bash I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Shoulder Bash |
I II III |
Combat |
1 Tile |
Stamina |
shoulderbash1
shoulderbash2
shoulderbash3 |
Requirements |
Must have a two-handed weapon equipped. |
Description |
Like the Shield Bash ability, this provides the user with
an additional attack. This ability can only be used when wielding
two-handed weapons. |
Dual Wield I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Dual Wield |
I II III |
Combat |
1 Tile |
Stamina |
dualwield1
dualwield2
dualwield3 |
Requirements |
Must have an off-hand weapon equipped in the left hand. |
Description |
This ability, like the Shield Bash, provides an additional
attack to the user. This ability is more effective than Shield Bash and
Shoulder Bash. It is a true combat style, and therefore provides better
damage and speed. |
Knight
Shoulder Bash I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Shoulder Bash |
I II III |
Combat |
1 Tile |
Stamina |
shoulderbash1
shoulderbash2
shoulderbash3 |
Requirements |
Must have a two-handed weapon equipped. |
Description |
Like the Shield Bash ability, this provides the user with
an additional attack. This ability can only be used when wielding
two-handed weapons. |
Mage
Aura of Water I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Aura of Water |
I II III |
Aura |
5 Tiles 7 Tiles 9 Tiles |
Stamina |
aurawater1
aurawater2
aurawater3 |
Requirements |
None |
Description |
This aura provides mana regeneration for any friendlies
within the range of the Mage when active. |
Necromancer
Necromancer Shapechange |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Necromancer Shapechange |
Skeleton Warrior
Spectre
Spirit of Death |
Special shapechange |
1/hr lasts 3min |
N/A |
shapechangeskelwar
shapechangespectre
shapechangedeath |
Requirements |
None |
Description |
There are three shapechange abilities for the Necromancer
Skeleton Warrior, Spectre and Spirit of Death.
The user's wrestling skill will be buffed up to 95 (
unless already higher ) and AR up to 40 ( unless already
higher ).
All three Levels will give you a serious boost in strength and dexterity.
- Skeleton Warrior : 150 in each stat
- Spectre: 160 in each stat
- Spirit of Death: 170 in each stat
The effect lasts for 3 minutes. Once used, you must wait 60
minutes before being able to use this ability again. This is a formidable ability
with many secrets in terms of its use. One should seek advice from an experienced Necromancer. |
Paladin
Aura of Spirituality I |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Aura of Spirituality |
I |
Aura |
1 Tile |
Mana |
auraspirituality1 |
Requirements |
None |
Description |
This aura
will damage anything undead that is immediately near the Paladin.
The mana usage is over time. The aura can be canceled by using the
ability again, or it will stop once the player has run out of mana. As
with all future auras as well, the activation of a new Aura will cancel
any previous Auras. You can only have one aura active at one time. |
Shield Bash I/II |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Shield Bash |
I II |
Combat |
1 Tile |
Stamina |
shieldbash1
shieldbash2 |
Requirements |
Must have a shield equipped. |
Description |
This ability provides the player with an extra attack. It
has no effect on the players normal weapon attacks. It has its own
attack timer that operates in tandem with the players normal weapon
attacks. It will bash your opponent doing a small amount of damage. (
Later upgrades to this ability may including a stun effect or some other
such ability ).
This ability has no effect on the users Parry
capability. |
Priest
Aura of Water I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Aura of Water |
I II III |
Aura |
5 Tiles 7 Tiles 9 Tiles |
Stamina |
aurawater1
aurawater2
aurawater3 |
Requirements |
None |
Description |
This aura provides mana regeneration for any friendlies
within the range of the Priest when active. |
Aura of Healing I |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Aura of Healing |
I |
Aura |
5 Tiles |
Mana |
aurahealing1 |
Requirements |
None |
Description |
This aura
will help heal any player that is immediately near the Priest.
The mana usage is over time. The aura can be canceled by using the
ability again, or it will stop once the player has run out of mana. As
with all future auras as well, the activation of a new Aura will cancel
any previous Auras. You can only have one aura active at one time. |
Ranger
Rapid Shot I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Rapid Shot |
I II III |
Combat |
20 Tiles
22 Tiles
24 Tiles |
Stamina |
rapidshot1
rapidshot2
rapidshot3 |
Requirements |
Must have a bow equipped. |
Description |
Causes the Ranger to let loose a flurry of arrows, which do
slightly less damage and randomly hit nearby enemy mobs as well as the
target. Stop this effect by using the ability again, or tabbing out of
war mode.
Note: at this time rapid shot does not take into consideration
special abilities of your bow, including magic and silver. |
Dual Wield I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Dual Wield |
I II III |
Combat |
1 Tile |
Stamina |
dualwield1
dualwield2
dualwield3 |
Requirements |
Must have an off-hand weapon equipped in the left hand. |
Description |
This ability, like the Shield Bash, provides an additional
attack to the user. This ability is more effective than Shield Bash and
Shoulder Bash. It is a true combat style, and therefore provides better
damage and speed. |
Rogue
Battle Fervor I |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Battle Fervor |
I |
Bard Song Instrument |
12 Tiles |
Stamina |
battlefervor1 |
Requirements |
Cannot be in war mode. |
Description |
This song is
free-flowing. Meaning it continues until the user stops it ( by going
into war mode, or by using the ability again to cancel it ) or until the
user runs out of stamina. This song will increase the attack speed of
everyone who is in the same group as the player, and is within range of
the song. |
Enrapture I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Enrapture |
I II III |
Bard Song Vocal |
6 Tiles 8 Tiles 10 Tiles |
Stamina |
enrapture1
enrapture2
enrapture3 |
Requirements |
None |
Description |
This song is not free-flowing. It is an immediate use
ability. This song allows the singer to stun a monster for a short time
with their voice. The singer may fight, use skills and do anything
normally when using this ability. Failing to stun the targeted mob will
impose a small delay before the ability can be invoked again. |
Off-Hand Dagger I/II/III |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Off-Hand Dagger |
I II III |
Combat |
1 Tile |
Stamina |
offhanddagger1
offhanddagger2
offhanddagger3 |
Requirements |
Must have an off-hand dagger equipped in the left hand. |
Description |
This ability, like the Shield Bash, provides an additional
attack to the user. This ability is more effective than Shield Bash and
Shoulder Bash. It is a true combat style, and therefore provides better
damage and speed. |
Tamer
Druidic Shapechange |
Ability |
Levels |
Type |
Range |
Uses |
Command Name |
Druidic Shapechange |
Bear
Spirit Wolf
Spirit of Nature |
Special shapechange |
1/hr lasts 3min |
N/A |
shapechangebear
shapechangespiritwolf
shapechangenaturespirit |
Requirements |
None |
Description |
There are three shapechange abilities for the Tamer
Bear, Spirit Wolf and Spirit of Nature.
The user's wrestling skill will be buffed up to 95 (
unless already higher ) and AR up to 40 ( unless already
higher ). Additionally, the user will fight with the creatures natural
attack, not with his weapons. This ability gives the user the ability
to perform some decent melee for a short period. No spells whatsoever
can be cast while the effect is active, nor can you use any skills that
normally require your full attention.
All three Levels will give you a serious boost in strength and dexterity.
- Bear: 150 in each stat
- Spirit Wolf: 160 in each stat
- Spirit of Nature: 170 in each stat
The effect lasts for 3 minutes. Once used, you must wait 60
minutes before being able to use this ability again. |
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