Dwarf
Bonuses:
10 Blacksmithing
10 Tactics
05 Magic Resistance
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The will of a dwarf is as hard to
break as the iron that they love to shape. Dwarves
tend to be short (under 5 feet tall) and extremely
muscular. The males of this race are extremely
proud of their beards, and would sooner cut off their
hand than shave it off. They are distrustful of
and often very blunt with strangers, but are the most
loyal of companions once you have earned their respect
and friendship. Dwarves are ferocious fighters,
capable of doing more damage with any given weapon than
other races. They also tread very carefully around
magic because, unlike stone and iron, magic can not be
shaped and molded with their hands and tools. This
caution gives them added defense against the effects of
harmful spells, but does not hinder their ability to use
magic themselves. |
Draconian
Bonuses:
10 Magery
10 Parrying
05 Veterinary |
Draconians are a race of beings with
both humans and dragons in their blood. While they
look like humans most of the time, draconians have
inherited an uncanny ability to master magic from their
dragon ancestors. They have also retained the
ability to change their shape into the form of a smaller
dragon (either a red or grey drake). Draconians
also tend to feel inexplicably vulnerable without the
thick protective scales of their ancestors. To
compensate for this, they have become very proficient in
the use of shields. |
Drow
Bonuses:
10 Invocation
10 Poisoning
05 Fencing |
The dark-skinned drow loathe life
just as much as their elven cousins regard it.
There are few professions in the violent, matriarchal
society of the drow that are as respected as the
assassin. Healers have their work cut out
for them after an attack by a group of raiding drow, as
nearly all drow warriors use poisoned blades.
Drow mages have also come to be feared throughout
the lands, as they have learned to channel their hatred
into the spells that they cast. Drow mages have
the potential to do more damage with offensive spells
than any other race. |
Duergar
Bonuses:
10 Lock Picking
10 Macefighting
05 Mining |
The gaunt, emaciated duergar have
always been insanely jealous of their dwarven cousins
both for their strength and their skill with iron.
Despite being expert miners that are always digging
deeper and deeper into the earth, the cunning duergar
have never been able to match the dwarves' skill in
shaping the metal that they find. They do however
take a childlike pleasure in picking the steel locks of
dwarven chests and stealing what is inside.
In combat, duergar thrive on causing their enemies
pain. As a result, they have mastered the use of
blunt weapons that shatter bones and cripple their
opponents.
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Elf
Bonuses:
10 Archery
10 Musicianship
05 Animal Lore
(Druidry) |
The slender, delicate-appearing elves
of Valhalla are deceptively strong and extremely agile.
Their keen eyesight gives them unmatched skill with the
bow, which makes elves very good rangers. They
love life, art, music and poetry, and with lives that
span over centuries they have a great deal of time to
spend mastering these things. It costs a great deal
to hire an elven bard for a banquet, but most nobles
find the experience more than worth it. Elves
revere life above all things, and will never take a life
unless it is absolutely necessary. This deep
respect for life has made elves proficient in the use of
druidry, second only to the fey when dealing with this
type of magic. |
Fey
Bonuses:
10 Animal Lore
(Druidry)
10 Taming
05 Hiding |
Most of the playful and often
mischievous fey care little for the other humanoid races
of Valhalla. The magical fey are extremely
close to nature and the wild creatures that inhabit it.
As a result, fey make both excellent tamers and druids.
Each fey also tends to have a particular fondness for a
specific type of animal, which the fey can actually
alter its shape to look like. The known 'shapechange'
options for fey are as follows:
- alligator
- cat
- bullfrog
- deer
- dog
- drider [terathan] drone
- eagle
- giant rat
- giant scorpion
- giant serpent
- giant spider
- gorilla
- great hart
- horse
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- llama
- lizardman
- mongbat
- ogre
- ostard, desert
- ostard, forest
- ostard, frenzied
- panther
- rabbit
- ratman
- troll
- walrus
- wolf
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Fey seem to only have one shape that they can
shift into, which does not change throughout the life of
that fey.
The fey are by no means strictly 'kind' people.
As the animals that they are aligned have very different
personalities, so do the fey. Some take a great
deal of pleasure in causing havoc among the other races.
If their troublemaking gets them into hot water, fey
have mastered the art of hiding and can disappear in the
blink of an eye. |
Human
Bonuses:
10 Leadership
10 Healing
05 Tracking |
Humans are by far the most prolific
race on Valhalla, with a large number of cities where
they make up the majority of the population. Compared
to most of the other races on Valhalla, a human's life
is short but full with ambition. Humans vary a great
deal in their strengths and weaknesses as the humans of
different regions have been forced to adapt to varying
situations. The ease with which they adapt has remained
constant however.
In an attempt to prolong their already short lives,
human healers have become very skilled in the art.
Their driving ambition and their ability to make quick
decisions also make humans better than average leaders
when compared to the other races. |
Vampire
Bonuses:
10 Swordsmanship
10 Necromancy
05 Anatomy |
Vampirism is a curse that the people
of Valhalla have been aware of for centuries, although
lately it seems to have been spreading at an alarming
rate. Forced to avoid the sunlight and existing for an
eternity with an insatiable thirst for the blood of
mortals, most find the so-called life of a vampire to be
both a curse and an abomination.
The vampires however see their affliction as a
blessing. They have been given a gift of immortality
and a great deal of both physical strength and strength
in the dark arts of necromancy. The taste of mortal
blood fills them with an ecstasy that can not be
experienced by the other races, and they have the
ability to change their shape into that of a vampire
bat or a wolf. |
Orcs
Bonuses:
10 Archery
10 Macefighting
05 Healing |
Orcs have been becoming more and more seen threw out the land .
This race has kept themselves hidden for many years in the darkness of the caverns.
It seems they have chosen to roam the above ground now.
Their skill in Archery and Mace fighting is very well trained .
Deadly to many thought them weak. If you have not came across an Orc hunting
party then you have not seen their tactics at work.
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