Welcome to the World of Valhalla

(The underlined red links below will open a new window to Valhalla Wiki)
Be sure to check out Valhalla’s World on wiki for more details.


Dot Commands


How to…


Your regeneration rates for health, stamina and mana are directly affected by how hungry you are. When you begin to get hungry, your regenerative abilities are slowly decreased until you are starving. Once you get to that point you stop regenerating health and mana entirely. You will still regenerate stamina but at a very slow rate in order to allow you some movement.

If you are poisoned, your stat regeneration rates are affected. Your hit points, stamina and mana will not regenerate at their normal levels (as adjusted by hunger) while you are poisoned.


Lost and Found

Items that have been .own’ed can be trashed in a bin without being deleted. You will then see an on-screen message saying Thank you! That item has been returned to the players bankbox.

If you have lost .own’ed items and another player trashes them they will be returned to you in the same way.

If the owner of the item no longer exists, the item will be destroyed.



When using the .own command, you will mark that item as yours. No one else, not even your other characters, will be able to equip that item. Most personal things, such as armor, bags, weapons and tools can be owned but stacked items and regeants can not be owned. To remove an owner’s mark, simply use .own and target the item. It will automatically remove the owner’s mark.

  • Just remember… when you buy something that has an owner’s mark, a GM will not remove the mark.



When you cast recall, you will have a choice of targeting yourself, a marked recall rune or a runebook.

Target yourself

You will be sent back to your home point. The default recall spot is just beside the Asgard gardens.

If you want to change your recall spot, you need a blank rune. Go to the spot you want to have as your new recall spot. Cast the recall spell and target the rune to mark your new home point. You do not need to keep the rune and can use it for marking another spot or just throw it away.

Target a marked recall rune

You will be instantly sent to that rune’s location provided it is within the same realm as you are in now.

Target a rune book

You may travel to any point in your rune book provided it is the same realm as the one you are in now. Recalling is a personal spell thus you will be required to have the rune book in your pack at all times. If you drop it on the ground, the spell will fail.


  • Pets that are following you will recall with you. You do not have to gate pets home.
  • You can only recall to a point in the same realm. For example, if you are in Valhalla, you can only recall to a spot within Valhalla. The only exception is recalling home.
  • You can always recall to your home point no matter which realm you are in.




Areas and Races

As you journey around Valhalla, you will come across camps, towns, fortifications, dungeons and teleporters that will take you to different realms. filled with various monsters… all of whom will take an instant disliking to you invading their personal space. This is not a conclusive list and places may change at any time.

None of these places have been marked on the map. You must use your cunning, knowledge of the land and interpersonal communications to find out more about them.

Valhalla Lost

The main map where you first begin your journey and level up to become stronger.

Newbie Areas
There are two areas where you can level up your skills. Upon leaving Asgard, travel north along the road until you come to a mountain with a large chute dug into the side. Travel down it and you will face an assortment of horrors that live in the dark. The second location is traveling east from Asgard, passed the Palace and over the bridge. There are a number of spiders, vagabonds and other small animals to kill in the forests. As you move deeper into the forests, the monsters start to get harder.

Blackridge Outpost
The home base for the Shadow Guard, an evil organization that many veterans remember as the Dreadlords. Even though located far away in the mountain regions, the Outpost still blocks those wanting to travel around the mountain. As they get better organized, more towns have fallen to them including Baskerville.

Buccanner’s Den
The island of Queville is a safe-haven for pirates. Beware where you step or you may find yourself in a worst situation. With stashed treasure around, you never know what you’re going to find.

Chaos Caves
Home of Heimdall’s most feared creatures. Only the brave should attempt to even think about wanting to go near the entrance, rumored to be in the mountains on the snowy island of Bursfort.

Crystal Dragons
Long driven out of most places in Valhalla, they have come to accept the cold mountain tops of the elves’ lands as their own.

Daemon Temple
Located under the Dwarven Citadel, one can only wonder what the dwarves were up to when they discovered that place and never bothered to seal it again.

If there is one place that has horrible undead creatures lurking in the shadows, it is Deceit.

The Derro live in dark and damp places, like sewers.

Dire Woods
All manner of creatures live in the Dire Woods which covers a large area ranging from Asgard Mines to Rimstone Abbey to Saranth. If you are going to grandma’s house, keep to the path or you may have to endure walking trees, orcs, moving plants, viking spies and even the odd skeleton.

Dragon’s Den
A nest of fire-breathing creatures living in a cave under Zarkesh’s sand, including demon steeds and fire giants. Watch your step lest you wake a sleeping giant or trip over a hidden trap.

Dragon Isle
A small island off the coast between Riverbend and Melnawynd, these dragons have made the place their home and hidden their piles of gold and attempt to hatch their dragonlings here. A long journey to test your skill against these mighty beasts might be a bit faster if you can find the special Dragon Shrine.

Dwarven Citadel
The upper parts of the citadel hosts the dwarves but the lower levels have been overrun by two main races: the ettins which live in the western section and the daemons who have taken over the basement.

These overweight and ugly beasts can be found at a variety of locations but they like places that are typically darker than usual – underground caverns, forest canopies or islands where the only access is by boat.

Fire Dungeon
Mostly filled with fire-breathing creatures, it is also home to the Two Towers where a very strong and very demented druid lives.

Long ago, when Dire Woods took over most of the lands, a long group of adventurers found peace along the coast and turned it into a small fishing village. After building the cathedral, they discovered a small section of the graveyard had caved in and a vast cavern was underneath them with firbolgs, displaced from the forest, had now made their home.

Forbidden Mines
It is rumored that dwarf miners had found the mother-load in a deep mine near Dire Woods but having lived for years of loneliness and hardship have driven them mad. That and having to listen to the voices from the walls emanating from deep within the mines.

Forests of Melnawynd
Mostly home to the proud Amazons but other races have recently tried to take the forest away from them.

Frey’s Islands
How long can a person live alone in the forests? Even though they worship nature, these priests had to endure a creature of pure evil living among them and thus warped their minds causing them to attack anyone who comes to invade their forest paradise.

Goblin Encampments
There are plenty of goblins camping the forests around Valhalla so be careful when travelling off the beaten track – there is a good chance you will run into one.

Goblin Fort
Needing a permanent home for their King, the goblins set up a large fort nearly undetected in the forests off of Skoll Beach.

Heimdall’s Fun House
Located off a secret passage from Asgard, Heimdall’s Fun House has all the fun of a carnival minus most of the rides, queues and food. Located in a series of underground passages, the ride (provided you are mounted and moving on your own accord) takes you through a series of unfortunate events where you must defeat a variety of creatures lurking in the caverns.

Both dungeons are joined together and make up a nasty place for the Driders – humanoids with the lower legs of a spider – to hide out. It nearly worked until some adventurers stumbled across their cave to cool down from the desert’s blazing sun.

The cold dungeon located near the town of Bursfort is home to the land’s creatures who prefer colder temperatures and includes the snoworc fort and ice fiends’ citadel.

Kastali Dreyrugr
Lord Atganga along with his vampire clan reside in Kastali Dreyrugr. The blood-stained castle is engulfed in darkness. He has vowed revenge on all citizens.

Bottom-dwelling creatures who prefer to stay with a powerful master than venture out into the world.

Lair of Count Dracula
Fearing prosecution in his own country, Count Dracula quietly took over a decrepit mansion in Folkvang park. It was quiet and no one suspected he had been living there until one day, the relatives moved in.

Lizardman Citadel
The entrance near newbie island, the Lizardman Citadel is home to a burdgening lizardman population.

Land of Giants
Located at the top of a high mountain range, the giants once had a beautiful land living with the Shadow Elite at the Valley of Giants. But now they have been pushed out and made the mountains their new home.

Ophidian Cave
Near the town of Zarkesh is a sinister-looking cave where the Ophidians hide during the day. These snake-like creatures are quite fearsome with their huge halberds and powerful magic.

Orc Caverns
Just outside the Gates of Asgard are the Orc Caverns where the orcs hold a deadly prize deep within the town.

Orc Fort
There are several orc forts around, typically in areas that are quiet but always close to the beaten path. The largest of these forts can be found near the mountain range beside Riverbend.

Pirate’s Underwater Lair
For years, Portsmith has enjoyed a beautiful waterfall near its town. But a recent discovery behind the waterfall has revealed a huge underground town of a mad scientist who had lived there years before. Even though he is no longer around, his experiments are…

These Elite Guards have been pushed back in recent times. Once occupying a large area near Skoll Beach, they have recently lost much of their land and are now split among two encampments: the mountains of Zarkesh’s desert and a castle along Bogmoor’s path.

Scattered around the many forests behind Skoll Beach, these pint-sized warriors typically just wait until it’s night time so they can sleep.

An underground city created by the Gnomes and was invaded by a horrible gang of outlaws called the Utlagrs. The Gnomes are being held as prisoners. If you are able to free the Gnomes, Lord Olav will reward you.

The Shabooli, once a proud and strong race of warriors, have been all but reduced in their ranks to nearly nothing. They continue to hide around the swamps hoping for a quick attack-and-run strategy.

Skeleton King’s Lair
Hidden in the mountains is a large fortress where the Skeleton King resides with his unholy minions, waiting for the day that he will unleash his horror onto the world.

Thiazi’s Terror Tunnels
Leaving his mark on the world, Thiazi decided to create a single being of great power by mixing all the races together. Sadly, it failed and now all these races can be found wandering around the Terror Tunnels, their diabolical entrance located off of Skoll Beach. The Terror Tunnels are scattered with hidden rooms and passageways and is also a mecca for those with lockpicking skills.

Troll Caverns
Located somewhere under Asgard, these Trolls were driven underground by the gods and have pledged one day to return and reclaim their land.

Uller’s Dungeon
A cold and frosty place located in the center of a large desert. This place is not for the weak-willed and contains many cold monsters that need your warm body to heat themselves up.

Underwater Tomb
A watery grave is all that is offered here as many a sea-creature dwells within the held-back walls of water.

Valley of Giants
Recent housing developments at the Valley of Giants have caused these magnificent beasts to be pushed out into the surrounding area. Now they can only look through the fence and vent their rage at whoever they can find.

Where would Valhalla be without vikings? Vikings can be found settling in camps around some towns as they try to determine the best way to invade. Such camps can be found at places not well protected, such as Rimstone Abbey. And their spies lurk around many paths for intelligence.

Located beside Frey’s Island is the viking settlement of Volstagg. This is the main base of the vikings as they routinely strike out to conquer new lands and return with their prizes.


Lost Realms


Recently, it was discovered that there were visitors long ago on Valhalla. These visitors left behind many special gates, called stargates, that allowed them to travel between realms. The Lost Realms was the first of the stargates to be discovered. The stargate to the Lost Realms from Valhalla is located somewhere in the Zarkesh desert.

The cartographers are currently mapping out Lost Realms and will return when they have a full detailed analysis.




Malas is the PVP realm where the laws of attacking another player do not apply (although the rules of the shard still apply). You are at your own risk when you go to this realm and you can be attacked by another player at any time while you are there.


To get to Malas for the first time, you will have to find the Malas Stargate on Valhalla. This is the only stargate that will allow you access to Malas. After you arrive at Malas, make sure you use your gate crystal to save the address of the stargate so you can access this stargate from any other stargate. It is suggested that once you arrive at Malas, you go find your city. If you are blue-tagged, go north to Luna. If you are red-tagged, go south to Umbra.

There are many quests around Malas ranging from attacking the opposing city to scouting missions to find information about who is attacking what. Even though the quests are designed to be done by blue-tagged or red-tagged players, any player can do the quest. Malas also has the only quests that can reward you with an elemental hammer. You may also find special events where armies are gathering to launch an assault on the opposing city.

The City of Paladins and a safe haven for all that are good. There are two resurrection shrines available and a guild summoning stone outside the city.

The City of Necromancers and the place to go for those that are not so good. Like Luna, there are resurrection shrines available and a guild summoning stone outside the city. Umbra has an advantage over Luna in that there are a couple of dungeons that can only be accessed from Umbra and the special dungeon, Doom, is near Umbra.

Special Areas

There are nine hidden areas around Malas. To access these areas, you will have to find the special switch that will transport you to the area. Beware… the switch is only good for 60 seconds. After that, you are stuck in the area with whatever is also living there.

The Labyrinth is the Minotaur city and can only be accessed through the floating island in the Divide of the Abyss. There are special items in the Labyrinth that you can not find anywhere else. It is also extremely dangerous as the minotaurs do not like anyone visiting their city.

For those that are interested in a friendly game of dodgeball, the stadium is located just outside of Luna.

For those that want to settle their difference, the Arena is a great place to hold PvP events. It is located in the Corrupt Forest near Umbra.

Guild Towers
6 guild towers are scattered around Malas. Find them and claim them for your guild. When you start claiming a tower, a warning will be given to all those currently in Malas that the tower is under attack. You will have to wait 2 minutes and stay within vicinity of the tower to claim it. Once all 6 towers are under your control, you may use it again and get a special buff only available for your guild.

Doom is a scripted dungeon.




Tokuno is a mystical realm, filled with monsters that are considered foreign to Valhalla. It is a great test of a warrior’s skill to travel to this land and test their prowess against such worthy adversaries.


To get the Tokuno, there is a special quest located in the Asgard’s western section. Look around the mages quarter to find a cartographer who may have found an interesting Stargate and wants to write about it. After completing the quest, he will give a clue to where he found this Stargate.

The only major city on Tokuno. You can find all the necessities here as well as many quests givers around the city and near the mountains.

Tokuno is comprised of three separate islands. You can travel to each island by boat or the special moongate located in Zento. This moongate, once you enter it, takes you to the first island, the second island then back to Zento again.

There are healers located all over the map. There are no shrines here. The difference between a healer and a shrine is a shrine will not let you resurrect from a knock out.

All new monsters not found anywhere else live in Tokuno. Most are considered to be medium difficulty. There are often one or two hard monsters located in the area, surrounded by the easier monsters.

There are three dungeons on Tokuno. You can not cast summon or gate while in these dungeons. Each dungeon has special items and prizes.

  • Fan Dancer Dojo

Located on the east island, consisting of 3 levels with higher level treasure chests.

  • The Citadel

Located on the east island. You will have to find a small fishing village to transport you or complete the quest there to find out where the transporter is located. The Citadel is broken into 3 separate paths which you will have to find the hidden teleporters to get to the end room.

  • Yomotsu Mines

Located on the west island.


Guild Events


The questgiver is a special NPC that will offer you a specific quest in return for a reward. Questgivers can be identified by several different ways. If you have .tooltips turned on, they will display “Quest” under their name when you mouse over them. If you open their paperdoll, they will have “Questgiver” after their name. And finally, if you run by them, they will typically ask for help.

Questgivers can be found anywhere. Those who are in towns typically offer simpler quests than those that are found out in the wild and may require a difficult task.

When you have found a questgiver, they will typically respond to “quest” (no need for their name). If they do not respond to “quest”, then it may take another special trigger word to get them to respond. These questgivers are typically harder than the others and require special thought on how to activate them, usually an item that is around them or a clue in their greeting.

Once you have accepted the quest, you can access the quest through your paperdoll by clicking the “Quest” button or by using the dot command .quest. You will be able to view up to 5 quests, see the rewards that are offered, the time left if the quest is a time limited one and delete the quest if you no longer want to complete it.
Notes about Questgivers

  • If you have a quest that requires returning an item, drop the item on the same questgiver.
  • If you have a quest that requires you to observe an item, use your invocation skill then return to the questgiver and say the trigger word again to finish the quest.
  • Some questgivers require their quest to be done within a certain time.
  • If you can not finish the quest, you can remove the quest from your quest log by deleting it.
  • Some questgivers may have a resting period after handing out a quest. If you say the trigger word and the NPC responds with a Everything is fine, then someone else has recently done the quest and you will have to return another time.

 Notable Questgivers

Daniel (Asgard Clearing, Valhalla) Starts the Stargate quest to get your crystal and information where to find it.
Jonas (Shadowdale, Valhalla) A mysterious non-functioning gate beside Shadowdale could possibly upset the balance of the universe.
Portsmouth (Valhalla) Two different questgivers are buying up normal fish in exchange for the more worthless gold fish.
Magistrate Nori (Luna, Malas) A daily quest that possibly rewards you with an elemental hammer.
Magistrate Asher (Umbra, Malas) A daily quest that possibly rewards you with an elemental hammer.
Jael (Doom, Malas) Remember to get this quest before entering Doom – the reward is an elemental hammer.


Event NPCs (or Event Masters) are special NPCs that handle a scripted (sometimes timed) event. They can be recognized by having “Event Master” in their name, such as Torgoth the Event Master.

Events are not always free. They can require a small fee, usually gold. You can ask the event giver for help to see what they will accept and how many of the item to go. In most cases, you can simply drop the stack on them and they will return anything that is left over. Once the fee has been collected, you can now start the event anytime by saying ‘event’ or ‘quest’ to them. Listen to them carefully to understand what to do. If you do not want to participate in the event, simply move away from the quest giver and they will stop the event. Your fee will not be returned.

Since these are scripted and timed events, you will have to perform some sort of task. Some tasks can be completed by a group of people while others will only allow one person. However, even though only one person can do the task, others usually are allowed to join in and help.

Once the event is over, each person will be awarded a prize. These prizes are similar to what is given for guild events. In addition, there is a 5% chance that you will be given one of the new mounts.

Notable Events

Orc Shapechange (Valhalla) Gives orcs the armored orc graphic after they complete a raid on the orc fort.
Elf Paperdoll (Valhalla) For older players, gives you the elf paperdoll graphic. Only lasts until you die. Newer players can simply select the elf race when making a new character.
Einherjar Bauble (Valhalla) Having trouble finding the Godly Weapon parts? Complete this global event and be rewarded with the Bauble that is attuned to finding the parts.


Prisoners are imprisoned NPCs that will reward you to take them to a certain location. Once you have found a prisoner, simply say rescue and they will follow you around. You must keep within their sight else they will decide it is safer where they were and instantly return. If there are monsters around, they may not want to go through and will wait (or hide if attack) until you have cleared the path. Rewards include gold, experience and virtue depending on distance traveled.


Travelers are similar to Prisoners except they do the walking and you are expected to keep up. Say escort to them to have them start their journey.

Specialized NPCs

Location: various

In need a new hair style or hair color? Then visit your local barber and they will provide you with the latest styles. Services for the barber cost 25gp for a simple cut and 100gp for a style. If you are a drow, the barber will also dye your hair pure white. If your skin color is wrong, the barber will also reset your skin color back to normal using patented rejuvenation methods.
Barbers will respond to the following commands:

Dutch Auctioneer
Location: Near Asgard Bank

A dutch auction is where a higher price is initially placed on an item to be auction. After a certain amount of time has passed, the item will drop in price. The person who wins the bid is the one who buys the item before anyone else does.

The dutch auctioneer will reduce the price of an item by 5% of the original price every 21 hours (after 42 hours has passed, the price will be lowered by 10% and after 63 hours, the price will be lowered by 15%, etc). When the price seems reasonable to you, buy the item quickly lest someone else buys it. If the item does not sell, it will return to the seller’s bank box. If you want an item returned, buy the item from the auctioneer and the gold will be returned to you in your bank.
Auctioneers will respond to the following commands:

Gift Wrapper
Location: Asgard

Giving a gift to that someone special? Why not place it in a colorful box and wrap it up with a great big bow? For a nominal fee that even an ettin can afford, visit the Gift Wrapper. Chose what color box you want and the item will be placed inside.
Gift Wrappers will respond to the following commands:
None – simply drop an item on the gift wrapper.

Insurance Agent
Location: Hall of Administration, Asgard and various main cities

The insurance agent will insure you against loss of your items if you are killed for up to 30 days or until your loss. After 30 days or you have already used your insurance claim, you must go back and buy more insurance.

There are 3 different insurance packages you can buy

  • bronze package: Your cold corpse will not decay for 12 hours.
  • gold package: Any owned items in the top of your bag will go straight to your bank.
  • platinum package: both the bronze and gold packages for a special price.

Once you have bought your insurance, you can check how much time is left by saying, “time left”.
In addition, you can insure any henchman against loss of items in case of accidental death. Just say henchman special to the agent to be insured. Insurance is good until they die. If you are online, all their items will go to your bag else it will go to the bank.
Check the help for current prices.
the insurance agent will respond to the following commands:
bronze package
gold package
platinum package
time left
henchman special help


The questgiver is a special NPC that will offer you a specific quest in return for a reward. Questgivers can be identified by several different ways. If you have .tooltips turned on, they will display “Quest” under their name when you mouse over them. If you open their paperdoll, they will have “Questgiver” after their name. And finally, if you run by them, they will typically ask for help.

Questgivers can be found anywhere. Those who are in towns typically offer simpler quests than those that are found out in the wild and may require a difficult task.

When you have found a questgiver, they will typically respond to “quest” (no need for their name). If they do not respond to “quest”, then it may take another special trigger word to get them to respond. These questgivers are typically harder than the others and require special thought on how to activate them, usually an item that is around them or a clue in their greeting.

Once you have accepted the quest, you can access the quest through your paperdoll by clicking the “Quest” button or by using the dot command .quest. You will be able to view up to 5 quests, see the rewards that are offered, the time left if the quest is a time limited one and delete the quest if you no longer want to complete it.
Notes about Questgivers

  • If you have a quest that requires returning an item, drop the item on the same questgiver.
  • If you have a quest that requires you to observe an item, use your invocation skill then return to the questgiver and say the trigger word again to finish the quest.
  • Some questgivers require their quest to be done within a certain time.
  • If you can not finish the quest, you can remove the quest from your quest log by deleting it.
  • Some questgivers may have a resting period after handing out a quest. If you say the trigger word and the NPC responds with a Everything is fine, then someone else has recently done the quest and you will have to return another time.

Mercenary Boss
Location: Hall of Administration, Asgard

The mercenary boss hires out various mercenaries for a large fee. Each hired mercenary will only last for 1 hour or until their death, whichever is first. Mercenaries tend to be a lot tougher than the standard henchmen but they still will require care and attention as they are not invulnerable.

The three elemental-named mercenaries are do exceptional elemental damage as their primary damage bonus: frostchild does frost damage, flameborn does fire damage and the shock trooper does electrical damage. The armored mercenary is much tougher than the others and can be used as a tank. On the other hand, the ninja is a special mercenary that can do a lot of damage but does not have a lot of armor. It also has a few tricks up its sleeves.
Check the help for current prices.

the mercenary boss will respond to the following commands:
hire a frostchild mercenary
hire a flameborn mercenary
hire a shock trooper
hire an armored mercenary
hire a ninja

Myrrdin, the Magic Dealer
Location: Hall of the Fallen, Asgard

When you have magics you no longer want, Myrrdin is the person to see. Myrrdin accepts a variety of magic items, including magic shovels, wands and chipped rocks. He will not take magic jewelry nor magic foods. If it is findable and magic, Myrrdin will likely take it. After assessing the item, he will give you stone tokens in return. These tokens can be saved, sold and traded in with Myrrdin once you have enough to buy his wares.

To have him look at your magic item(s), either drop the item on him or ask him to sell bag and he will look through an entire bag. He will take owned items if you are the owner of the item.

Due to restocking issues, not all items are always in stock. For some more exotic items, he only carries one at a time. If it is bought, it may take a few minutes to a several days to get the item back in stock.

Myrrdin will respond to the following commands:
sell bag

Olav, King of the Gnomes
Location: Rikr’Skyn, under Corinth

Olav not only grieves for the city of Rikr’Skyn but he is filled with rage. The wealthy thieves known as the Utlagrs have taken over the beautiful underground city. They have set up camp in King Olav’s Palace using Gnomes as servants.

Olav demands vengeance for those that have invaded the lands handed down to each generation. Bring him the heads of the Utlagr bosses in a timely fashion and he will give you access to his chest of fortune.
Olav will respond to the following commands:

Location: Various towns

The Postmaster handles all outgoing mail throughout Valhalla. Simply drop the item (or bag) on top of the Postmaster and type in the name of the person you want to send it. If you are not sure of the spelling of the name, type in the partial name and you will be given a list of choices. If the Postmaster can find the person, you will be presented with a bill how much it will cost to send based on the mail’s weight. If you accept, the mail will be sent directly to the person’s bank box with your name tagged onto the return address on the envelope.

For those that want to send personal notes to players, you can use a book (sold at a scribe merchant or made by the tailor using the leather punch) or write a note (using a blank scroll bought at a scribe merchant).
Postmasters will respond to the following commands:

Location: Hall of Administration

Registrars take their job very seriously and it’s all paperwork and fee-collecting when it comes to giving out class, race and name changes. Make sure you have the required fee or they may send you packing.
Registrars will respond to the following commands:
change my class
change my race
change my name

The Oracle
Location: Temple at Uppsala (Lost Realms)

The Oracle knows all and is the only one who knows how to gain elemental bonuses for your characters. These bonuses can be accessed through .options and will make your character do more elemental damage or resist elemental attacks. For those that wish to speak with the Oracle, there are two ways to reach him. The first is travel to Lost Realms, go towards the eastern shore and sail across to the island. The other option is to travel north from the stargate in Lost Realms to the city where you can find one of the Oracle’s followers who will gladly transport you to Uppsala for a small donation.

To gain the Oracle’s favor, you must bring to him a gift for the gods. Simply place 3 different masterpiece items (one from each craft only), a Rod of Divination and 30,000gp in a basket and drop the basket onto the Oracle. If the Oracle accepts your gift, he will provide you with an Elemental Token to be taken to the Sage. Only the Sage has the wisdom to grant you access to these elemental bonuses.

The Gods like crafted items. You must offer 3 masterpiece items. You can only have one masterpiece item from a specific craft. For example, you can have a masterpiece scroll (inscription), food (cooking) and sword (blacksmithy).

The Rod of Divination can only be found on Noids. Noids are annoying little creatures that tend to travel together in packs. More will be revealed once more is known about them.

It is rumored that the Oracle can be bribed. For every 10K gold you place in the basket above the minimum required, you have a 10% chance of receiving an extra token or an elemental hammer (you need 30K gold for the token, placing an extra 40K gold will give you a 40% chance of getting something special). If you place double the amount of the bribe in the basket, you will almost be certain to receive a third elemental token.

The Sage

Location: Misty Mountains, Valhalla Note: Misty Mountains is a large mountain range in the middle of Dire Forest. A questgiver will be in place shortly to transport you to the mountains for easier travel.

The Sage is a wise old man who knows the secret to the elemental world. If you take to him a token given to you by the Oracle, he will teach you one level of elemental damage or resistance. One level is worth 5%. You can gain up to 20% elemental damage bonus or up to 60% elemental resistance bonus with a 20% race bonus.

Cold Vampire, Duergar
Energy Elf, Fey
Fire Draconian
Physical Human, Orc
Poison Drow, Dwarf

Teleport Agent
Location: Various Towns

Similar to the Carpet Merchant, for a few gold coins, the Teleport Agent will provide you with a list of locations he will instantly transport you. Each Teleport Agent can be different.

Uther, the Honor Guard
Location: Castle Asgard

Uther is a grumpy old man who stays in his office on the second floor at Castle Asgard. Due to his high rank in the order guilds, he handles a variety of tasks including all order guild activity, player guilds, alignments and henchmen. Uther charges for his various services with the exception of joining an order guild.

Roleplaying Order Guilds

Order guilds are just that – they offer a new title over the virtue title. You gain honor by honoring a person using accummulated virtue from killing various monsters. Whereas virtue titles only have two sets: one for positive virtue and one for negative virtue, honor titles come in a variety of choices. You can only join a specific order guild based on your alignment. There are certain order guilds for good and chaos. Neutral guilds can be joined by either good or chaotic characters. You can only join an order if your own alignment matches the order’s alignment or is neutral.

If you were in an order guild before the new rules were put into place and they are against the new rules (for example, you are good but in a chaotic guild), you may use: I want to reset my order. Uther will determine if your alignment matches the order’s alignment and if not, place you into an order free of charge with all your honor points. Changing your alignment while in an order guild other than neutral will have grave consequences and you may end up losing a lot of honor. For example, if you are in a good order guild then decide you want to be evil, Uther will force you out of your order guild and into a chaos guild with a large loss of honor.

Gaining Honor

The main way of gaining honor is to go out and kill monster that give virtue then find a person in an honor guild and honor them. It is preferable to honor those who are in the same or neutral aligned guild as yourself.

Uther also accepts some items for a direct increase in honor. Any red monster head that gives more than 3 virtue can be handed in for half the virtue’s worth in honor (for example, if the monster gives 6 virtue, handing in the head will give you 3 honor). Either drop the head on him or use sell bag if you have a collection of heads. He does not take preserved heads. In addition to heads, Uther also takes guardian staves, order shields and chaos shields.

For those that hand in their magics to Myrrdin, they can buy a special honor ticket from him that gives 150 honor.

Player Guilds

For those wanting to start their own guild, Uther sells charter deeds. Simply get 5 people who are not in a guild to sign the charter and give it back to Uther. If the charter is complete, he will give you the guild stone deed.

  • Once a guild stone deed is set up, removing it will destroy the stone.

Class/Race Title

If you do not like your class/race title as shown on your paperdoll, telling Uther: I want to remove my class title will remove it from your paperdoll for a small charge. This only removes your class/race title (for example, human warrior or fey cleric) and not any other title.

Lost Henchmen and Pets

Uther no longer searches for lost henchmen and pets as he has better things to do. Instead, find any town guard and say to them: status. They will look for your henchmen and pets and charge you a small fee to retrieve them.

Uther’s Personal Store

Uther sells a few items. Some are bought with gold while others can only be bought with your honor points. If you have lost your order item, he will provide you with a new one (for a small price, of course). For those that want to start their own player guild, he sells the charter deeds for a large price. And finally, to reward those who have accumulated large amount of honor above their current title, he sells repair kits that will bring any weapon, armor or clothing item back to their original brand new status. However, you can not buy the repair kit if it will take you below your current honor title (in other words, buying the kit and spending the honor points can not make you drop an honor title).

  • This NPC takes over any functions GMs previously provided. Please do not page unless there is a problem.

Uther will respond to the following commands:
I want to join an order
I want to quit my order / I denounce my order
I want to reset my order
I want to be evil
I want to be good
I want to remove my class title
find my pet/find my henchmen
sell bag

Valerie, the AE Artist
Location: Hall of the Fallen, Asgard

Valerie came to Asgard to visit her cousin but was quickly kidnapped by the Asgard mafia who, even after paying the ransom and even the shirt off his back, still demanded more. After a daring rescue by the brave citizens of Valhalla, Valerie was touched by their bravery and generousity and decide to stay in Asgard. As a world-famous artist, she specializes in painting the fabled Armor of the Einherjar and as a bonus, she will do it for free as a thank-you for her rescue.

When you have the entire Armor of Einherjar set, find Valerie and look over the colored cloaks in the middle of the room. She will only dye your armor those colors. Make a note of the name and number of the one you want (there are sometimes special cloaks that are available for short times thus the cloaks will have multiple names to identify themselves).

Put all your armor pieces into a bag and drop it on Valerie. She will check to make sure you have a full set then offer you a menu. Now select the armor you want and she will dye it and enchant the weapon.

  • If you add in a masterpiece cloak, Valerie will color it as part of the set. Make sure it is spelled properly – the same as the other armor pieces.

Valerie will respond to the following commands:

Wandering Healer
Location: Various Across All Realms

The healer will resurrect you when you are knocked out or dead. Simply go into war mode and approach him and be alive once again! If you are knocked out, he will resurrect you, kiss your booboos, get your belongings and dress you again. You are still on the 20 minute counter so you can still deathcry.


Be sure to check out Valhalla’s World on wiki for much more information.

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